NETS in the 2.0 World

I’m sitting in a Technology Curriculum meeting at the moment where we are looking at our student technology standards and benchmarks for our school. We, as most schools are looking at the NETS. The nets were last updated (as far as I can tell) in 2001. So, to move the NETS into the 2.0 world. I did a find and replace.
Find: Technology
Replace: Information.
Interesting!
1. Basic operations and concepts
• Students demonstrate a sound understanding of the nature and operation of information systems.
• Students are proficient in the use of information.

2. Social, ethical, and human issues
• Students understand the ethical, cultural, and societal issues related to information.
• Students practice responsible use of information systems, information, and software.
• Students develop positive attitudes toward information uses that support lifelong learning, collaboration, personal pursuits, and productivity.

3. Information productivity tools
• Students use information tools to enhance learning, increase productivity, and promote creativity.
• Students use productivity tools to collaborate in constructing information-enhanced models, prepare publications, and produce other creative works.

4. Information communications tools
• Students use telecommunications to collaborate, publish, and interact with peers, experts, and other audiences.
• Students use a variety of media and formats to communicate information and ideas effectively to multiple audiences.

5. Information research tools
• Students use information to locate, evaluate, and collect information from a variety of sources.
• Students use information tools to process data and report results.
• Students evaluate and select new information resources and technological innovations based on the appropriateness for specific tasks.

6. Information problem-solving and decision-making tools
• Students use information resources for solving problems and making informed decisions.
• Students employ information in the development of strategies for solving problems in the real world.

Back to the meeting!